A designer, storyteller, and architect by training, working at the intersection of story, system, and emotion.

My journey began with architecture, designing spaces that shaped how people moved and felt. Over time, that curiosity evolved into crafting digital and brand experiences that do the same through pixels, words, and motion.

Today, as a Visual Designer at Novatr, I build learning experiences that feel intuitive, thoughtful, and emotionally intelligent. My background in architecture helps me see design as a spatial narrative; every layout, interface, and brand moment has a rhythm and flow.

I believe design is not just what we make, but how people feel when they meet what we made.

My work crosses disciplines; UX, brand identity, content systems, and spatial storytelling, because I believe the future of design lies in connecting these worlds.

When I’m not designing, I’m studying how stories translate across mediums, from film frames to user flows. The goal is always the same: to design things that make people pause, reflect, and feel quietly understood.

A designer, storyteller, and architect by training, working at the intersection of story, system, and emotion.

My journey began with architecture, designing spaces that shaped how people moved and felt. Over time, that curiosity evolved into crafting digital and brand experiences that do the same through pixels, words, and motion.

Today, as a Visual Designer at Novatr, I build learning experiences that feel intuitive, thoughtful, and emotionally intelligent. My background in architecture helps me see design as a spatial narrative; every layout, interface, and brand moment has a rhythm and flow.

I believe design is not just what we make, but how people feel when they meet what we made.

My work crosses disciplines; UX, brand identity, content systems, and spatial storytelling, because I believe the future of design lies in connecting these worlds.

When I’m not designing, I’m studying how stories translate across mediums, from film frames to user flows. The goal is always the same: to design things that make people pause, reflect, and feel quietly understood.

Worked with

SOFTWARES

FIGMA

FRAMER

SPLINE

RIVE

Unreal Engine

Rhino

Maya

Sketchup

Shapr3d

Autocad

D5 Renderer

ADOBE Photoshop

ADOBE Premiere

ADOBE Aftereffects

ADOBE Illustrator

ADOBE Indesign

AI tools

replit

lovable

Gemini

Nano Banana

Flow

Perplexity

Chatgpt

Midjourney

Deepseek

Kittl

Skills

Ux Designer

Branding

wire framing

Art direction

storyboarding

Learning Design

Packaging Design

Experience Design

publication design

architecture

product design

furniture design

light design

pavillion design

Services

Branding

Framer Site Development

Architecture

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